HAVE TO REPLACE vehicles.meta FOR EXTRAS TO WORK without holes or overlapping. Handling is also specially tuned for this

Patriot is in \x64e.rpf\levels\gta5\vehicles.rpf\
handling and vehicles in usual places of update.rpf


handling.meta
------------------------------

    <Item type="CHandlingData">
      <handlingName>PATRIOT</handlingName>
      <fMass value="4000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.030000" z="0.130000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.400000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.200000" />
      <fDriveInertia value="1.300000" />
      <fClutchChangeRateScaleUpShift value="1.700000" />
      <fClutchChangeRateScaleDownShift value="1.700000" />
      <fInitialDriveMaxFlatVel value="120.000000" />
      <fBrakeForce value="0.320000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.500000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="1.700000" />
      <fTractionCurveMin value="1.300000" />
      <fTractionCurveLateral value="19.000000" />
      <fTractionSpringDeltaMax value="0.180000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.490000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="1.800000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="1.400000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.250000" />
      <fSuspensionRaise value="0.010000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.320000" />
      <fRollCentreHeightRear value="0.320000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="2.200000" />
      <fEngineDamageMult value="1.400000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.100000" />
      <fSeatOffsetDistY value="-0.200000" />
      <fSeatOffsetDistZ value="-0.100000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>220040</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>TRUCK</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>


vehicles.meta
-------------------------------

    <Item>
      <modelName>patriot</modelName>
      <txdName>patriot</txdName>
      <handlingId>PATRIOT</handlingId>
      <gameName>PATRIOT</gameName>
      <vehicleMakeName>MAMMOTH</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>baller</audioNameHash>
      <layout>LAYOUT_RANGER</layout>
      <coverBoundOffsets>PATRIOT_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.023000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.050000" y="-0.010000" z="0.070000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.140000" z="-0.038000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.493000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.403000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
		<Offset x="0.200000" y="0.223000" z="0.403000" />
		<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.160000" z="0.620000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="-0.050000" y="0.040000" z="0.015000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.254800" />
      <wheelScaleRear value="0.254800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000	
        35.000000	
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.892" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="50" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="5" />
      <flags>FLAG_EXTRAS_STRONG FLAG_PARKING_SENSORS FLAG_EXTRAS_REQUIRE FLAG_AVERAGE_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT FLAG_HAS_INTERIOR_EXTRAS FLAG_CAN_HAVE_NEONS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_SUV</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_SPEEDO_FRONT_LEFT</Item>
        <Item>RANGER_PATRIOT_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

